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DEVLOG 02
September 19, 2019
by
Santiago Fernández
Why do we rely on triangles instead of quads (squares) in 3D graphics? For simplicity, you can place three points anywhere in space and then draw a plane through it which is not true for more complex...
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DEVLOG 01
September 12, 2019
by
Santiago Fernández
Liz England breaks down the key roles that are present in modern game studios in her essay The Door Problem. She mentions many interesting parts of the team, the ones that sound the best to me and the...
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