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Intermediate Game DevLog

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Devlog

  • DEVLOG 02
    September 19, 2019 by Santiago Fernández
    Why do we rely on triangles instead of quads (squares) in 3D graphics? For simplicity, you can place three points anywhere in space and then draw a plane through it which is not true for more complex... Continue reading
  • DEVLOG 01
    September 12, 2019 by Santiago Fernández
    Liz England breaks down the key roles that are present in modern game studios in her essay The Door Problem. She mentions many interesting parts of the team, the ones that sound the best to me and the... Continue reading
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